King of the Quad!
Remix Plan (later in game)
Move flag 9 to where flag 1 is (Corn Toss)
Move flag 1 to where flag 6 is (Photo Shoot)
Move flag 6 to where flag 9 is (Beach Ball Blast)
Move flag 5 to where flag 2 is (Indian Wrestling)
Move flag 2 to where flag 10 is (Jump Rope)
Move flag 10 to where flag 5 is (Giant Jenga)
Move flag 8 to where flag 3 is (Haka Battle)
Move flag 3 to where flag 8 is (Gang Battle)
Flags 4 and 7 don’t move
1 - Corn Toss
straight forward
variations: non-dominant hand, etc
2 - Indian Wrestling
straight forward
3 - Haka Compliment Battle
least laughing wins, laughing individuals are out, must have formation, receiving team stands in line and can’t laugh too
basic gameplay: three rounds, let teams prep for each round
basic gameplay: each round focus on one theme and one basic repetitive move with simple chant
basic gameplay: end with super chant with multiple moves
variations: ???
4 - Gladiator Donut
players: movers and gladiators
move balls from one bench to opposite bench
most balls moved wins
gladiators attack other gladiators (flag football style)
team wins if gladiators eliminated
5 - Giant Jenga
obvious, teams take turns and pick individuals to do it
variations: other team gets to distract without touching
6 - Photo Shoot
best photos wins, teams take turns
variations: special rules (themes, no smiling, looks most like kpop, best boomerang, props, etc)
7 - Connect Four Max
different player each turn, fast time limit per turn for pressure, best out of 3/5/etc
8 - Gang Compliment Battle
objective: team with least number of people laughing wins
teams pick leader, leader stands at each end of sidewalk with rest of team behind him/her
leaders walk right up to each other and take turns saying one thing and having their gang repeat it shouting
9 - Beach Ball Blast
most hits in air wins, teams take turns, turn over when ball touches ground, add total cumulative hits
variations: player from other team plays to sabotage, guys use only heads, etc
10 - Jump Rope
most jumps wins, teams take turns, turn over when failure, add total jumps
variations: individuals, groups, add jumpers as you go